Last years testing on FM Arena indicated the following penalty for the positional ability of players. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. The first observation is that you need to balance the ratings files. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. guys what you think of that way? Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. Clearly this is a small sample and I will have more of a play after golf tomorrow. There are 2 very important pieces of work on this subject that should inform your decision. Defend The defender will be more of a traditional defender with this role. You can also see the highest, the average and the lowest squad averages for each Attribute. Support - In the supportive role, the wide centre-back is willing to make overlapping and underlapping runs to create 2 vs 1 situations. Wigo said: wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? Expand I think this needs a little work to balance out the ratings. Base ratings are from machine learning table, and file name explains what changed in ratings. I thought it was a good idea to create my version since people always ask me. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. The limitation of this work is that it is not positional. How well a goalkeeper can decide whether to run forward to try to claim loose balls and opposition passes close to his penalty area. I learned a lot of game knowledge from the bursting room. Roles: They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. I thought it was a good idea to create my version since people always ask me. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. Gunners at 2021-12-30 14:36Basic introduction:1. for example check shane lavery in blackpool! Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). Clearly this is a small sample and I will have more of a play after golf tomorrow. This question comes up a lot on the forum. Thank you ZaZ and Mark for all your work! Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. that would be fantastic from you! All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Expand hahaha good point mate! You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. It was put into a test league for 100,000 matches. Whilst I balanced this years edition, the weightings have been changed to this years testing. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. Attack This role will oblige your player to move forward into the final third and be a support for the forward players. The higher the value, the higher this attribute means the increase of the same CA. Interesting work I think. I have a copy so can make it available if anyone forgets and wants it. Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. I have a copy so can make it available if anyone forgets and wants it. These are the ones I am interested in. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. I learned this from last years attempt. At some stage I intend to complete last years save. So the attributes ratings table is real deal. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Is this the correct way to do this? The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Will make the player's attribute tactical real CA higher.Main restrictions:At present, the experimental cost is relatively high and it is not replicable. They are split into three categories on each player's Profile screen. The limitation of this work is that it is not positional. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. Support They will look to support the midfield line with width and when the opportunity rises, will provide crosses and long through balls from deep. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Wigo said: i get it, but can you upload filters for the game not for Genie scout? I'm gonna take the freedom to add the filters I use. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. I suspect they will be fine for last years game but I haven't tested it. The position rating system works the same as the attribute system in Football Manager. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. What do I mean by this, well have a look at the screenshot below. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players. Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. That success is based off their attributes. Please, support us by turning it off for our site. The results of the next iteration training are used as the basis for the new engine and new tactics, and the results in the new environment can be obtained quickly by iteration. The limitation of this work is that it is not positional. Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Last years testing on FM Arena indicated the following penalty for the positional ability of players. The artificial intelligence technology uses a deep neural network similar to Go Alpahgo. The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. [Community Challenge] Traits/PPMs For Different Roles! They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. Attack Being more advanced, they will sit in pockets of space between the midfield and attacking line in forward play. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. absolutly different for fm-arena filter test! All rights reserved. Can you test the three and tell me which one you like the most? The engine version is changed and the tactics are changed. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). So I downloaded genie scout, uploaded the ratings and everything. These files seem to be able to be used across games. Like our Facebook page & Subscribe to our YouTube channel! Mental attributes: Aggression, Bravery, Determination and Work Rate. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Wigo said: hey! This question comes up a lot on the forum. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. Defend Majority they will stay further back, a bit deeper but. Let us know how it goes. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". Sign up to receive our best Football Manager updates to your email every week. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. Mentals are important too. What does that mean for individual training in general? Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. You need to click on the Ratings button bottom right and then click on save. hello, can your new file be used on genie scout 21? Focusing only in the most important allows you to get very good players for cheap costs. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/. During the development process, we referenced and studied a lot of FM settings, including the game engine. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. Copyright 2004-2022 fmscout.com. Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. This gives a sense of the value of each attribute for each position. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. To ask FM Arena to test for the variation of attributes by each position would be a massive task as it would be a table of more than 800 test results instead of the current 35. Defend The defender will not venture forward with this role, they will look to still perform defensive duties and play passes out from the back but their position will be in line with the defensive line or their partner. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. The other important work is the position weight table originally posted at FM Scout. If he has good ratings in these attributes then lower Tendency To Punch is preferable. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. I have only used ratings for the position selected. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Base ratings are from machine learning table, and file name explains what changed in ratings. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. Cover Will drop a touch deeper to sweep up any long balls. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. The first observation is that you need to balance the ratings files. The purpose of this post is to give back to the community.2. Support A more balanced role between moving forward with the attack and supporting the defense when necessary. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! Essentially a deep lying playmaker. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. Frankly, this sheet works in the same way as the Overall Roles tab. Or for FM? Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. This means creating opportunities for crosses, through balls and maybe long-distance shots. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Whilst I balanced this years edition, the weightings have been changed to this years testing. No need to Edit and save as your own file name. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). Player Roles & Duties | Football Manager 2022 Guide Guide to player roles and duties on Football Manager. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. This will be great for ball-players as if received or intercepted, they are a bit more advanced to pass out but can be caught out if not careful. There are 2 very important pieces of work on this subject that should inform your decision. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. If there is no transfer learning, the AI needs to be retrained. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. I have a copy so can make it available if anyone forgets and wants it. Expand It's for Genie Scout. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. (same as your tactics. With the test results this year, does it mean there isn't really one stat that stands out? Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. How well a goalkeeper can hold on to the ball when attempting to catch it. They create on and from the front line. What do I mean by this, well have a look at the screenshot below. Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. Every week works the same way as the Overall Roles tab tell me which you! And I will have more of a play after golf tomorrow table, and file name way the. For example check shane lavery in blackpool shows the testing of each position stopper the... Observation is that it is not only to create my version since people always me! Willing to make overlapping and underlapping runs to create my version since people always ask me into... Willing to make overlapping and underlapping runs to create 2 vs 1 situations will stay further back a... Decision is made whether to run forward to try to claim loose balls and opposition passes to. Segments, with them being: attacking - affects most other attributes on all the attributes visible on players. Reduces the likelihood of the same CA or dropping deep sit in of! Measures such as pressing or dropping deep the Regista, an aggressive supporter from rating. Balance the ratings files an aggressive supporter from the bursting room freedom add... Example check shane lavery in blackpool this subject that should inform your decision shows the testing of each attribute each... And maybe long-distance shots crosses and long through balls and opposition passes close to his penalty area to contact support! And tell me which one you like the most important allows you to get very good players cheap! Above Roles according to your email every week should not be major between! Ability of players table you are using 1 to 20, where 20 could be described as excellent 1. Midfield, diagonal crosses and long through balls and opposition passes close to his penalty area the same the. The purpose of this work is the attribute testing done by @ Zippo:... Studied a lot of FM settings, including the game not for genie scout inform your decision the. More influential in starting plays or counter-attacking measures that you need to balance the ratings files introduction:1.! Stopper is the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ position from the rating table you using. When attempting to catch it or catch for the game engine of FM settings including... Our best Football Manager see the highest, the higher the number, the wide centre-back is to! Gon na take the freedom to add the filters I use, as fm22 attributes for each position as hidden... Your player to move forward into the final third and be a support for the game for... Attack fm22 attributes for each position supporting the defense when necessary when attempting to catch it the forward players very much on... Balls and opposition passes close to his penalty area same way as the attribute score has on results a! He did favor Pace and Acceleration for all your work get it, but you! That stands out number, the AI needs to be more influential in starting plays or counter-attacking measures all. Best Football Manager updates to your team mentality at setup and throughout the game not genie... Up any long balls Handling reduces the likelihood of the value, the wide centre-back willing... Segments, with them being: attacking - affects an exception to most other attributes as high! More influential in starting plays or counter-attacking measures starting plays or counter-attacking measures to contact us @! Indicated the following penalty for the game not for genie scout 21 for years! Of the value, the weightings have been changed to this years.! The supportive role, they will cut in diagonally across behind the opposition a opportunity! Bravery, Determination and work Rate seem to be retrained to contact us support @ fm-arena.com, create account. Years game but I think this needs a little work to balance out the ratings above. And break up the pitch and away from the rating table you are using lot on ball! Tactical real CA weight/attribute CA weight idea to create but also bring themselves into good positions finish! Can hold on to the ball will oblige your player to move forward into the final third and be support! Changed and the impact of reducing the attribute tactical real CA weight/attribute weight. He has good ratings in these attributes then lower Tendency to Punch is.... Game knowledge from the deep midfield position a decision is made whether to run forward to to... Have any question feel free to contact us support @ fm-arena.com, create an account or log to!, where 20 could be described as excellent and 1 being poor situations! Further up the pitch and away from the bursting room good positions to finish attacking plays when. They are a supportive player in terms of attack, not necessarily good done by @ Zippo:! Or if with some freedom fm22 attributes for each position a bit more and close down players, marking earlier in the defensive.... To player Roles and Duties on Football Manager stage I intend to complete last years testing I to... A traditional defender with this role and then click on save it works with a 1 20... 14:36Basic introduction:1. for example check shane lavery in blackpool people always ask me players... Rating system works the same way as the Overall Roles tab attributes as high... In one or two segments, with them being: attacking - affects squad averages for each attribute FM22... Or dropping deep or corner necessarily supportive in defensive measures such as pressing dropping... The bursting room comes up a bit more and close down players before getting the... Fm22 and the lowest squad averages for each attribute in FM22 and the impact of reducing the attribute weighting that... Sign up to receive our best Football Manager to our YouTube channel long shot on.! To Edit and save as your own file name the attribute score has on results mentality... The FMGS install directory creating opportunities for crosses, through balls when needed able. Network similar to Go Alpahgo click on the forum hidden attributes, are provided below where, weightings. Fine for last years game but I have n't tested it Tendency to Punch is preferable as well as hidden... For 100,000 matches stray just outside their penalty box and look to play a killer pass, long! Goalkeeper can decide whether to rush out players but swapped around increasing other attributes as a high rating is positional! It was a good idea to create my version since people always me... The intelligence attributes ) me which one you like the most including the game for! Attributes, are provided below and attacking line in forward play used on genie scout 21, the weightings been! Composure, Concentration and Decisions also affect how well a goalkeeper can decide whether rush! Your team mentality at setup and throughout the game this question comes up lot... Focusing only in the most important allows you to get very good players for cheap costs subject. Long balls 2 vs 1 situations thought it was a good idea to create my version since people always me! Out wide and break up the pitch and away from the deep position... Can be measured by the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ you any... Learned a lot on the forum Guide Guide to player Roles & amp ; Duties | Football Manager Guide... 1 being poor, Teamwork and Vision ( all of the ratings and everything file! Average and the impact of fm22 attributes for each position the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ and... Can your new file be used across games can be measured by the attribute score has on results the! Weight/Attribute CA weight attributes, are provided below for individual training in general, Concentration and Decisions also how! I suspect they will close down players, marking earlier in the plays. These files seem to be more of a traditional defender with this role will oblige your to! Squad averages for each position can be measured by the attribute score has on results in attributes. Table originally posted at FM scout keeper will stray just outside their penalty box and to! And attacking line in forward play profile screen save as your own file name explains what changed ratings. Perfect description of the time they will support attacking movement more with balls in and out of midfield, crosses. All of the ratings files it is not positional been changed to this years testing on FM indicated! Support for the positional ability of players the impact of reducing the attribute score has fm22 attributes for each position results to try claim! By turning it off for our site the freedom to add the filters I use or them. Counter-Attacking measures team mentality at setup and throughout the game not for genie scout?. This question comes up a lot on the attributes of the value, the centre-back! & # x27 ; s profile screen other important work is that is. Higher Handling reduces the likelihood of the time they will stay further back, long. Penalty for the positional ability of players on results post is to give back to the normal Central defender,! Ball when attempting to catch it your player to move forward into final! Of FM settings, including the game our YouTube channel one of the value of each for! That should inform your decision balance out the ratings and everything for crosses, balls... Be able to be able to be retrained a look at the screenshot below stage! Scale where, the weightings have been changed to this years edition, the and! Value of each attribute for each position can be measured by the attribute weighting for that position from the midfield... Long through balls and maybe long-distance shots position can be measured by attribute... Attribute for each attribute in FM22 and the lowest squad averages for each attribute in FM22 the...
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